In the era of live interaction, Live should mean Now.
Understand why latency occurs and how we achieved Sub-Second Latency.
Many people believe their live stream is happening in real-time, but they are actually watching the past.
Legacy protocols like HLS or DASH slice video into "Chunks" (segments) of 2~10 seconds. Players typically buffer 3 of these chunks to ensure stability.
e.g., 3 Chunks × 10 Seconds = 30 Seconds Delay.
This buffering creates a massive gap between the streamer and the viewer.
Passive viewing only. Impossible to have real-time chat.
Improved, but still feels "slightly off" for live interaction.
Sub-Second Latency. True real-time synchronization.
Latency close to zero means you can finally communicate naturally.
Bids must happen instantly. A 5-second delay could mean losing a deal. Ensure fair, real-time bidding.
Trust is built on visibility. Players need to see the card turn or the ball drop the moment it happens.
Q&A sessions shouldn't be awkward. Have a natural conversation with thousands of viewers.
AirenSoft’s mission is to democratize high-quality, ultra-low latency streaming.
We combined the best open-source protocols to create a powerful engine.
The gold standard for real-time communication. We optimized WebRTC for one-to-many broadcasting, overcoming its traditional scaling limits.
Extended HLS protocol. With Chunked Transfer Encoding and HTTP/2, we cut typical HLS latency from tens of seconds down to about 2–3 seconds.
Quality in, quality out. We use SRT instead of aging RTMP to keep both ingress and egress stable, even over unreliable public networks or between sites.
From the AirenSoft Engineers.